Content Is King in Virtual Reality

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Virtual reality believers have had a lot to smile about lately, as Facebook and Google took big steps to make VR mainstream.

On October 4, Google launched its anticipated $79 Daydream View VR headset, part of Google’s toolkit to embed VR into our lives through Google’s ecosystem, whether we’re watching concerts on YouTube or navigate Google Maps. Two days later, Mark Zuckerberg wowed the technology industry by showing off a slick VR demo at the Oculus Connect developer summit, which showed how quickly Facebook is delivering on Zuckerberg’s vision to transformation social media into social VR.

These are indeed good reasons to be excited about the future of VR. But you know what really made me feel passionate about VR in recent weeks? Queen’s “Bohemian Rhapsody.”

Yep, an iconic song that was released more than 40 years ago gave me a more compelling glimpse of the future than any demos and new products coming out of Silicon Valley recently. Last month, Queen, Google Play, and studio Enosis VR collaborated to create The Bohemian Rhapsody Experience, an app that presents Queen’s masterpiece as an immersive journey “through frontman Freddie Mercury’s subconscious mind,” in Google’s words. After you download the app, you can experience the song with or without Google Cardboard in Android or iOS, as I did one recent afternoon. (Google Cardboard enables the VR experience, but without the viewer, you can still enjoy the song with a 360-degree view by tilting your screen — not quite VR, but a step toward it.)

And by “experience the song,” I do mean experience. Here is an inspiring, visually stunning re-imagining of Queen’s most endearing work. Drawing on animation that reminds me of Yellow Submarine, the video depicts a world of stars, floating snails, twirling figurines, moving album covers, forbidden caves, and members of Queen exploding in neon — just within the first few minutes of the six-minute epic.

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God knows how many times I had heard “Bohemian Rhapsody” before seeing the song this way. It’s the kind of song that I stop what I’m doing and pay close attention to each time I hear it. “Bohemian Rhapsody” doesn’t need VR to be memorable. But VR gave me a fresh perspective. It made me experience the music in a new way by using spatialized sound, or sound that corresponds to different segments of a video depending on how you turn your head.

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“Bohemian Rhapsody” is the latest example of how Google is partnering with artists to show us the possibilities of VR. For example, through Google Spotlight Stories, Google and directors such as Justin Lin (Fast & Furious) make short movies in VR. And on October 16, the 600th episode of The Simpsons will feature a virtual reality sight gag developed with Google. “Bohemian Rhapsody” is probably Google’s most ambitious creative partnership yet. The song speaks to multiple generations and has become so far embedded in popular culture that future generations will be singing along with Freddie Mercury in 2926. The app entailed a collaboration with Queen guitarist Brian May, a braniac who has a PhD in astronomy and who also just happened to help develop a VR viewer through his directorship of The London Stereoscopic Company.

The Bohemian Rhapsody Experience illustrates two essential truths about VR:

1. The Content Has to Be Great

“Bohemian Rhapsody” is great. But “We Built This City” would suck in any reality. If you start with terrible content, experiencing VR is about as compelling as watching Pirates of the Caribbean: On Stranger Tides in 3D: virtual crap. By working with acclaimed and popular artists such as Queen and Continue reading

How Facebook and Google Are Bringing Virtual Reality to the Masses

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When a hot startup launches a virtual reality product, influencers and investors notice. When Facebook and Google bet on virtual reality, the whole world notices. Recently these two market makers unveiled their VR visions and plans at their own bellwether events, Facebook F8 and Google I/O. Both their plans are important because Facebook and Google possess the resources and reach to make VR more mainstream to everyday consumers faster than any startup ever could. Both their visions are intriguing. I believe Google’s is more compelling and far-reaching.

Facebook’s Vision

At F8, Facebook CEO Mark Zuckerberg articulated a simple, clear vision for VR: social VR, or connecting two or more people in the virtual world. Social VR is intuitively easy to grasp even if you don’t know how we’ll get there. Facebook users (wearing Facebook’s Oculus Rift headsets, naturally) can explore virtual worlds together, ranging from virtual Ping-Pong matches to virtual excursions to Bali, which makes posting information on each other’s wall seem quaint by comparison.

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During his F8 keynote, Zuckerberg said, “VR has the potential to be the most social platform because you have the ability to be right there with another person.” But Facebook doesn’t just talk vision — the world’s largest social network shows it. Accordingly, Facebook CTO Mike Schroepfer, wearing an Oculus Rift headset and using controllers, demonstrated a shared VR experience with Michael Booth of Facebook’s Social VR team, who was 30 miles away and also using Oculus Rift. Together, they visited London through VR — or at least their avatars did, projected on a giant screen. The F8 attendees oohed and aahed as their floating avatars checked out Piccadilly Circus and took a selfie together in front of Big Ben.

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The moment was a brilliant bit of theater that instantly injected excitement into the Facebook brand and gave us a glimpse at what social VR can look like. Afterward, Lance Ulanof of Mashable spoke for many pundits watching when he wrote, “Bravo, Facebook. Social VR is now officially something I want in Facebook. You made me want it, damn you.”

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