Facebook Puts Content First with 3D Photos

 

Facebook created a stir recently when TechCrunch reported that the world’s largest social network is working on the development of augmented reality (AR) glasses. In 2017, Mark Zuckerberg had suggested that the creation of AR eyewear was on the horizon. In late October Facebook’s head of augmented reality Ficus Kirkpatrick seemingly confirmed the development of AR eyewear in a conversation with TechCrunch’s Josh Constine:

“Yeah! Well of course we’re working on it,” Facebook’s head of augmented reality Ficus Kirkpatrick told me when I asked him at TechCrunch’s AR/VR event in LA if Facebook was building AR glasses. “We are building hardware products. We’re going forward on this . . . We want to see those glasses come into reality, and I think we want to play our part in helping to bring them there.”

But for my money, Facebook’s launch of 3D photos is the far more exciting development.

3D for Real

I used to think 3D was a joke. I cringed at every 3D movie I’d ever seen with the exception of Avatar. Wearing ridiculous glasses to see Captain Jack Sparrow mug and stumble his way through the high seas felt like an extreme form of torture. I never took 3D ViewMaster photos very seriously. And I thought those 3D photo crystals of babies and smiling couples locked in an embrace looked flat-out creepy.

But then along came Facebook 3D photos. Boy, they changed my mind in an instant.

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Why #DeleteFacebook Is Dead

Facebook has big problems. But #DeleteFacebook isn’t one of them.

With a quarterly earnings announcement only days away, Facebook has weathered a slew of negative news mostly related to the company’s failure to respect the personal data of its 2.2 billion monthly users around the world. The Congressional appearance of CEO Mark Zuckerberg April 11-12 received mixed reviews. His prepared testimony, which laid out steps Facebook is taking to better protect user data, will probably not be compelling enough to prevent governmental regulation.

Adding to Facebook’s woes, Nielsen recently issued a report that Facebook users are spending less time on the platform, which, to be fair to Facebook, Mark Zuckerberg had predicted would happen earlier this year. Along with declining numbers, of course, is the rise of the #DeleteFacebook movement. According to a study by Tech.pinions, as many as 9 percent of Americans surveyed say they deleted their Facebook accounts, joining high-profile people such as Elon Musk and Steve Wozniak.

But I don’t think #DeleteFacebook is a threat to Facebook. Here’s why:

  • Most importantly: we need our Facebook friends. I already know of friends who said they were going to delete Facebook and even did so — but returned because they couldn’t bear being away from their network of Facebook friends. I know of users who were tempted to leave but ended up simply changing their privacy settings. The Facebook community (myself included) views Facebook from two different lenses: Facebook the business (viewed suspiciously) and Facebook the community — in other words, our friends and groups, where we share, listen, and connect, true to the company’s mission.
  • Deleting Facebook is difficult and not just because we’re attached to our Facebook friends. It’s literally difficult to untangle Facebook from all apps and sites we either log into with Facebook or give permission to interact with our data. Frankly, Facebook is too much of a utility for living our lives beyond the platform.

In a compelling April 14 column for the New York Times, “I Can’t Jump Ship from Facebook Yet,” Kathleen O’Brien, the parent of a 7-year-old with autism, summed up Continue reading

4 Ways Brands Can Adapt to Facebook’s News Feed Overhaul

Everyone is freaking out about the latest Facebook algorithm change, which CEO Mark Zuckerberg announced on January 11. And yes, the change is big. Facebook will:

  • Downgrade in users’ news feeds the content that businesses publish.
  • Boost posts from users’ friends and family.

This development has negative implications for any business that acts as a publisher, ranging from news outlets to content marketers. But the change is not the end of the world for brands. Corporate publishers will simply need to work harder and get more creative about posting content, such as relying on their employees and influencers to share the brand’s content on their personal news feeds.

“Meaningful Interactions between People”

In a post on his page, Zuckerberg wrote, “[R]ecently we’ve gotten feedback from our community that public content — posts from businesses, brands and media — is crowding out the personal moments that lead us to connect more with each other.”

As a result, Facebook is changing users’ news feeds to amplify content from users’ friends and family. “As we roll this out, you’ll see less public content like posts from businesses, brands, and media,” he wrote. “And the public content you see more will be held to the same standard — it should encourage meaningful interactions between people.”

Zuckerberg cited research indicating that Facebook users should spend more time interacting with each other and less time viewing news on their feeds. “The research shows that when we use social media to connect with people we care about, it can be good for our Continue reading

In Search of a New Rock Star

The moment was freighted with poetic symmetry: I was on my sofa reading Joe Hagan’s newly published Sticky Fingers: The Life and Times of Jann Wenner and Rolling Stone Magazine when I noticed our postal carrier dropping off the latest issue of Rolling Stone. The cover of Hagan’s book features Rolling Stone publisher Jann Wenner standing in front of a gallery of rock legends such as Mick Jagger. The latest issue of Rolling Stone features Elon Musk on the cover.

Welcome to the new generation of rock stars. The giants of Wenner’s generation wanted to change the world with music. Today’s rock stars want to use technology to re-imagine how we live.

The contrast between the old and new felt stark as I read the first third of Sticky Fingers, when Wenner launches a magazine in 1967 as rock gods walk the earth. The first issue of Rolling Stone featured John Lennon. Think about that for a moment. You launch a new magazine with zero promise of ever succeeding and no credibility. And coming right out of the gate you land one of rock’s most influential artists ever. John freaking Lennon.

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Jeff Bezos and Mark Zuckerberg Want to Change How We Live

Recently Amazon and Facebook announced new products that will extend their reach into the corporate world:

  • Amazon’s Alexa for Business, unveiled November 30, is a platform for a business’s employees to use the Amazon Alexa voice assistant (in Amazon Echo speakers) to manage everyday tasks such as scheduling conference calls and managing calendars. Amazon believes that with Echo smart speakers embedded in corporate conference rooms and offices to manage the mundane things, people will be freed up to focus on more productive work.

  • Facebook’s Oculus for Business, announced October 11, is a bundled set of Oculus products designed to help businesses apply virtual reality (VR) to do everything from train employees to design cars. In fact, although VR has experienced slow adoption among consumers, the corporate world is a different story, where VR is penetrating industries including entertainment, financial services, healthcare, manufacturing, and retail. Facebook believes that by making it easy to purchase hardware, accessories, and associated services needed to employ VR in the workforce, more companies will adopt Oculus over competing products.

These announcements are more than landmark moments for Amazon and Facebook. Alexa for Business and Oculus for Business are also manifestations of something else: the ambitions of Jeff Bezos and Mark Zuckerberg to be market makers with artificial intelligence-based voice assistants and virtual reality.

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Facebook’s Ambitious Vision for Virtual Reality

Facebook wants to make the world better with virtual reality.

At last year’s Facebook F8 event, Mark Zuckerberg articulated a simple vision for making virtual reality mainstream: social VR, or connecting people in the virtual world. But now Facebook has bigger plans. Delivering the keynote at the Oculus Connect conference October 11, Zuckerberg shared a future in which VR improves every aspect of our lives beyond social (naturally, with the help of equipment created by Oculus, owned by Facebook). He also raised eyebrows by announcing that Facebook wants to get one billion people to adopt VR.

Whether Facebook delivers on this vision depends on three factors: accessible equipment, content, and business adoption.

Mark Zuckerberg Updates a Vision

Oculus Connect is an annual gathering of developers and content creators, and because of Oculus’s influence on VR, the event is a bellwether watched closely by the technology industry – making it an ideal venue for Mark Zuckerberg. He used his keynote as an opportunity to redefine VR as a way to improve all aspects of our everyday lives, beyond connecting people socially.

“We believe that one day almost everyone is going to use virtual reality to improve how we work, how we play, and how we connect with each other,” he said. “[Virtual reality] is not about escaping reality. It’s about making it better. It’s about curing diseases, connecting families, spreading empathy, rethinking work, improving games, and, yes, bringing us all closer together.”

He also said, “We want to get a billion people on virtual reality. We have to make sure virtual reality is accessible to everyone.”

He didn’t give a timeline for achieving that goal, but to put things in perspective, in the United States, there are probably only 9.6 million people who use a virtual reality at least once a month according to eMarketer.

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Virtual Reality’s Image Problem

Virtual reality has a major image problem.

I see it whenever I read an article about someone’s grandparents experiencing virtual reality for the first time, accompanied by a photo like this:

Which inevitably makes me think of this:

Or when I visit a VR website and am greeted by this:

Or when I do a Google search for virtual reality, and these images pop up on my screen:

Do you see the problem? It’s simple:

  • Headsets that obscure your face look dehumanizing.
  • People looking at headsets look antisocial.
  • Seeing people enjoying something I cannot enjoy is alienating.

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Content Is King in Virtual Reality

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Virtual reality believers have had a lot to smile about lately, as Facebook and Google took big steps to make VR mainstream.

On October 4, Google launched its anticipated $79 Daydream View VR headset, part of Google’s toolkit to embed VR into our lives through Google’s ecosystem, whether we’re watching concerts on YouTube or navigate Google Maps. Two days later, Mark Zuckerberg wowed the technology industry by showing off a slick VR demo at the Oculus Connect developer summit, which showed how quickly Facebook is delivering on Zuckerberg’s vision to transformation social media into social VR.

These are indeed good reasons to be excited about the future of VR. But you know what really made me feel passionate about VR in recent weeks? Queen’s “Bohemian Rhapsody.”

Yep, an iconic song that was released more than 40 years ago gave me a more compelling glimpse of the future than any demos and new products coming out of Silicon Valley recently. Last month, Queen, Google Play, and studio Enosis VR collaborated to create The Bohemian Rhapsody Experience, an app that presents Queen’s masterpiece as an immersive journey “through frontman Freddie Mercury’s subconscious mind,” in Google’s words. After you download the app, you can experience the song with or without Google Cardboard in Android or iOS, as I did one recent afternoon. (Google Cardboard enables the VR experience, but without the viewer, you can still enjoy the song with a 360-degree view by tilting your screen — not quite VR, but a step toward it.)

And by “experience the song,” I do mean experience. Here is an inspiring, visually stunning re-imagining of Queen’s most endearing work. Drawing on animation that reminds me of Yellow Submarine, the video depicts a world of stars, floating snails, twirling figurines, moving album covers, forbidden caves, and members of Queen exploding in neon — just within the first few minutes of the six-minute epic.

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God knows how many times I had heard “Bohemian Rhapsody” before seeing the song this way. It’s the kind of song that I stop what I’m doing and pay close attention to each time I hear it. “Bohemian Rhapsody” doesn’t need VR to be memorable. But VR gave me a fresh perspective. It made me experience the music in a new way by using spatialized sound, or sound that corresponds to different segments of a video depending on how you turn your head.

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“Bohemian Rhapsody” is the latest example of how Google is partnering with artists to show us the possibilities of VR. For example, through Google Spotlight Stories, Google and directors such as Justin Lin (Fast & Furious) make short movies in VR. And on October 16, the 600th episode of The Simpsons will feature a virtual reality sight gag developed with Google. “Bohemian Rhapsody” is probably Google’s most ambitious creative partnership yet. The song speaks to multiple generations and has become so far embedded in popular culture that future generations will be singing along with Freddie Mercury in 2926. The app entailed a collaboration with Queen guitarist Brian May, a braniac who has a PhD in astronomy and who also just happened to help develop a VR viewer through his directorship of The London Stereoscopic Company.

The Bohemian Rhapsody Experience illustrates two essential truths about VR:

1. The Content Has to Be Great

“Bohemian Rhapsody” is great. But “We Built This City” would suck in any reality. If you start with terrible content, experiencing VR is about as compelling as watching Pirates of the Caribbean: On Stranger Tides in 3D: virtual crap. By working with acclaimed and popular artists such as Queen and Continue reading

How Facebook and Google Are Bringing Virtual Reality to the Masses

GoogleZuck

When a hot startup launches a virtual reality product, influencers and investors notice. When Facebook and Google bet on virtual reality, the whole world notices. Recently these two market makers unveiled their VR visions and plans at their own bellwether events, Facebook F8 and Google I/O. Both their plans are important because Facebook and Google possess the resources and reach to make VR more mainstream to everyday consumers faster than any startup ever could. Both their visions are intriguing. I believe Google’s is more compelling and far-reaching.

Facebook’s Vision

At F8, Facebook CEO Mark Zuckerberg articulated a simple, clear vision for VR: social VR, or connecting two or more people in the virtual world. Social VR is intuitively easy to grasp even if you don’t know how we’ll get there. Facebook users (wearing Facebook’s Oculus Rift headsets, naturally) can explore virtual worlds together, ranging from virtual Ping-Pong matches to virtual excursions to Bali, which makes posting information on each other’s wall seem quaint by comparison.

Zuck

During his F8 keynote, Zuckerberg said, “VR has the potential to be the most social platform because you have the ability to be right there with another person.” But Facebook doesn’t just talk vision — the world’s largest social network shows it. Accordingly, Facebook CTO Mike Schroepfer, wearing an Oculus Rift headset and using controllers, demonstrated a shared VR experience with Michael Booth of Facebook’s Social VR team, who was 30 miles away and also using Oculus Rift. Together, they visited London through VR — or at least their avatars did, projected on a giant screen. The F8 attendees oohed and aahed as their floating avatars checked out Piccadilly Circus and took a selfie together in front of Big Ben.

Oculus

The moment was a brilliant bit of theater that instantly injected excitement into the Facebook brand and gave us a glimpse at what social VR can look like. Afterward, Lance Ulanof of Mashable spoke for many pundits watching when he wrote, “Bravo, Facebook. Social VR is now officially something I want in Facebook. You made me want it, damn you.”

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Facebook’s Media/Entertainment Roadmap

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(Image source: Mark Boster/Los Angeles Times)

Facebook has hit a few speed bumps lately as the world’s largest social network heads down the path of becoming a media/entertainment business. About a week ago, company was accused of suppressing content from conservative news outlets in its Trending Topics news feed. Then, on May 16, Facebook, in a supremely ironic moment given the news of the previous week, botched a live video interview with President Barack Obama.

But make no mistake: Facebook’s transformation into a media/entertainment platform is inevitable.

Video

If you look at the big picture, aka 10-year road map, you see a company immersed in virtual reality, augmented reality, and video (among many other things). As Facebook shared at its most recent F8 developers conference, video is an important part of Facebook’s growth over the next five years. At F8, Facebook noted that 70-percent of all mobile traffic will be video by 2021, and Facebook wants to succeed as the shift occurs. In April, Facebook made a big step in that direction with the launch of Facebook Live.

What fascinates me about Facebook Live is how commonplace it seems to be already, just weeks into its existence. Say what you will about the technical glitches that marred the Barack Obama livestream, but Facebook is making live streaming an everyday part of the Facebook content sharing experience. Through Facebook Live, I’ve already taken a tour of new virtual reality products courtesy of Robert Scoble and discovered the Here Active Listening sound app with Guy Kawasaki. I’ve also watched Slash take a boring limousine ride down the backstreets of Las Vegas, but, hey, there’s a lot of drivel along with Game of Thrones on TV, too.

The point is, Facebook is not just talking: it’s delivering. Already brands ranging from World Wrestling Entertainment to iHeart Radio are using Facebook Live. On May 12, video gaming company Activision Blizzard announced it will publish daily live programming on Facebook, thus making Facebook at threat to Twitch. Boom, just like that: Facebook is a platform for the growing e-sports industry. Oh, and everyday folks are streaming childbirths. Why? For the same reason brands are streaming: to engage a big audience, which Facebook certainly delivers (1.6 billion and counting).

VR/AR

Longer term, Facebook plans to realize the potential of its 2014 purchase of Oculus Rift by making virtual reality (and augmented reality) a major content delivery platform. The company has supported this vision by making Oculus Rift available for purchase and unveiling a Surround 360 camera that captures 360-degree video easier for Oculus Rift headsets. Facebook is also training high schoolers to make VR.

Appropriately, VR and AR are longer-term plays whose uptake depends on a number of variables, including the well-founded skepticism that the public won’t be willing to shell out big dollars for a headset that makes you look like a total dork. But Mark Zuckerberg has a vision and patience to integrate VR and AR into a social experience that is more immersive, playful, and entertaining, like gaming. What’s more, the market is moving in his direction: AR and VR are expected to become a $150 billion market by 2020, and major players such as Google and Microsoft are developing VR capabilities right along with Facebook.

Music

While video and VR get the attention, Facebook is embedding music into its roadmap. As noted by Billboard, Facebook and Warner Music Group are testing a new feature known as Slideshow, which makes it possible for users to create soundtracks for video and photo albums by using music from major labels. A version is expected to be rolled out in Australia soon. Slideshow sounds like an answer to Flipagram or Musical.ly, which have become destinations for musicians such as Fetty Wap and Cam to have their music used by fans in their own visual stories.

Facebook is clearly making a move to become more legitimate as a music platform. In November 2015, the company unveiled a feature through which users can share clips of songs. Meanwhile, the real excitement for Facebook as a music platform comes from the artists (such as Metallica, which live streamed on Record Store Day). But it’s only a matter of time before Facebook ups the stakes for music live streaming — remember, Facebook Live is only weeks old, and it’s a natural way for Facebook to extend its reach into entertainment.

As a news delivery site — the “media” part of media/entertainment — Facebook has some major issues to iron out, and the alleged content bias is just one of them. Frankly I think Facebook’s equally difficult challenge is that its news feed is so stale and boring that it’s an irritant, not a value add. But Mark Zuckerberg will lick his wounds and figure out a way forward, just as he did when Facebook was criticized for not getting mobile a few years ago. Facebook makes plenty of mistakes, but Zuck always figures out a fix. With Facebook Live, he’s figuring out video (in a hurry). Whether VR and AR play out exactly he intends remains to be seen. But remember, it’s a 10-year roadmap.