How and Why Businesses Are Adopting Augmented Reality and Virtual Reality

At the 2018 Consumer Electronics show, robots, voice assistants, connected cars, and even connected cities created buzz. Augmented reality and virtual reality – not so much, with the exception of augmented reality applications in the automotive industry.

But proponents of augmented reality (AR) and virtual reality (VR) should take heart: the real action with AR and VR isn’t happening with consumer products, anyway. The compelling stories about AR and VR are happening on the enterprise side.

Throughout 2017, companies such as Audi, Ford, IKEA, Sephora, and Walmart shared examples of how they’re using AR and VR to run their businesses more effectively. For example:

  • Augmented reality simplifies the purchase decision for IKEA customers: IKEA released Place, an app that makes it possible for shoppers to see how IKEA furniture might look in their living spaces.

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With augmented reality, users overlay simpler forms of content on to their physical spaces, usually by using their mobile phones. Niantic’s Pokémon GO and forthcoming Harry Potter games are examples. With Place, users overlay 3D models of furniture into their physical spaces to test for fit, which takes reduces the risk of buying a sofa or bookshelf before carting it home. Continue reading

Will Apple Take Augmented Reality Mainstream?

Apple critics have been quiet lately.

The company is worth more than $900 billion after beating Wall Street’s expectations in its November 2 earnings report. The iPhone 8 is selling better than expected. Consumers are lining up to buy its most expensive iPhone ever, the X. And the iPad just might be making a comeback.

Tim Cook is talking like a visionary, positioning himself and Apple on the cusp of changes in technology and human experience. For instance, Cook recently declared on an Apple earnings call that augmented reality is “mainstream” and that “Apple is the only company” that could have made augmented reality mainstream.

His comments evoke Mark Zuckerberg’s bold announcement that Facebook intends to get one billion people to use virtual reality. And, like Zuckerberg, Cook is being ambitious, considering that only 12 percent of the U.S. population is expected to use AR at least once a month in 2017. But there is reason for AR backers to be optimistic: usage of AR is growing by 30 percent over 2016 according to eMarketer.

Apple’s strategy to accelerate the uptake of augmented reality is to provide a development platform for the creation of AR content and to  rely on popular Apple devices as Trojan Horses to deliver that content to consumers.

But to realize the potential of augmented reality for widespread consumer and corporate use, Apple might need to do more — such as the creation of an augmented reality headset.

Augmented Reality Breaking Through

Augmented reality refers to an experience that alters our perception of reality by overlaying computer-generated content on to a physical space. Augmented reality is being used in businesses ranging from hospitals to amusement parks to train and entertain by enhancing our worlds with digital content such as holograms and 3D objects with which we can interact. In the automotive industry, augmented reality might enhance driving by overlaying content such as signage on a driver’s windshield, reducing the need for the driver to strain to read street signs while navigating. For AR to break through to more mainstream consumer use, the experience needs:

  • Great content.
  • A ubiquitous, user-friendly delivery mechanism.

Apple provides the latter through the manufacture of its devices and is enabling content creation by providing the necessary tools and media platform.

Apple’s Role Continue reading